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>> No.6648351 [View]
File: 192 KB, 1063x987, update.png [View same] [iqdb] [saucenao] [google]
6648351

>>6644986
>>6643168
>>6641983
Baal's Coliseum - small update
https://drive.google.com/file/d/1QvUuz0vvTJJArSrSIHzL3i-ZO7lViBup/view?usp=sharing
I've made a grave mistake of testing my map only in GZDoom, so when I opened it up in prboom+ a lot of stuff was fucked up:
1.prboom doesn't like generalized actions for some reason, the 12232 action I used for crushers that worked perfect in GZD didn't work AT ALL in prboom, so crushers(pic related) were all off, since there is no predefined "W1 Start crusher with fast damage(silent)" I added a stop crusher trigger later so the player doesnt have to listen to that damn sound for the rest of the level.
2.Wind effect is no more, I also fixed the lift out of the lava pit(prboom requires a tag, GZDoom was convenient enough to need just 1 action linedef)
3. I went along with review anon(>>6646658)'s advice and revamped the first arena a bit so the player now relies more on chaingun, I still think the arena needs a bit work but it should be much more digestible now, big thanks for the tips anon!
Also fixed some minor texture problems. I'll be thankful if anyone tries the map and gives feedback

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