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/vr/ - Retro Games

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>> No.2322042 [View]
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2322042

>Aonuma:
To think, making a sequel to that game in a year… at first, I had no clue about what sort of game I should do, and the planning period just stretched on and on… that’s when Miyamoto and the other director, Koizumi, thought up a 3 day system where you’d be able to play through the same compact world over and over again, and I could finally see everything coming together.

>Aonuma:
Yup. *laughing* The sequel was totally trial and error at first, however. In the end, once we’d adopted the 3 day system, we decided to destroy the world if the player couldn’t clear the game in 3 days.

>1 year development
>3 day system
>compact world
>over and over
>*laughing*

MM a shit.

http://www.glitterberri.com/ocarina-of-time/how-ura-zelda-became-majoras-mask/

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