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/vr/ - Retro Games

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>> No.8006684 [View]
File: 2.99 MB, 640x428, Derby Day (C64, 1984).webm [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8006220
Mediocre I'd say. But I couldn't and can't compare the game to others of this genre since this is the only sailing game I ever played. It also looks like that the original C64 version is the best one with the Amstrad one being the second best and Spectrum the worst. But this game you can't play without the manual, which back in the day I had to translate painstakingly via a dictionary, since at this time my english wasn't very good.

This also was the first game I bought myself, not counting playing the clones of western games on the east german KC84 or Polyplay arcade. That sailing game might be from 1987 but this one and a couple of other cheap budget games, like the one in this WebM (that came from a really shitty compilation tape with mostly games written in Basic), that I played during the early 90's before getting an Amiga 500.

>> No.5972520 [View]
File: 2.99 MB, 640x428, Derby Day (C64, 1984).webm [View same] [iqdb] [saucenao] [google]
5972520

>> No.5896715 [View]
File: 2.99 MB, 640x428, Derby Day (C64, 1984).webm [View same] [iqdb] [saucenao] [google]
5896715

>>5893347
I only dumped a couple of C64 games on tape that I bought back in the day before the tapes got unreadable (two already were). But there's no use in uploading those somewhere else, since all of those games were already cracked and available as ROMs. But mine were the uncracked originals still with their original loaders intact. Too bad that I couldn't dump some of them since they're either already corrupted or used more complex loading schemes, like multiloader tapes (which I dumped anyway but couldn't check yet if all the levels were loading correctly like Turrican 1 + 2 or Bard's tale). The single load tapes worked fine though beside a text adventure called "Venom".

And it wasn't that hard after all. I just connected the audio-out of my stereo (still has a tape drive, I bought this one for this very reason) to the audio-in of my laptop and recorded it into Audacity, fiddled with the setting a bit and finally put the audio through UberCassette (that I had to compile for my Mac first) which made TAP files out of the data found in the audio files. Later I cleaned the TAP files up with FinalTAP, that I had to use through Wine since I never owned any Microsoft Soft or Hardware.

>> No.5099916 [View]
File: 2.99 MB, 640x428, Derby Day (C64, 1984).webm [View same] [iqdb] [saucenao] [google]
5099916

>> No.4939687 [View]
File: 2.99 MB, 640x428, Derby Day (C64, 1984).webm [View same] [iqdb] [saucenao] [google]
4939687

>> No.4548283 [View]
File: 2.99 MB, 640x428, Derby Day (C64, 1984).webm [View same] [iqdb] [saucenao] [google]
4548283

>> No.4533014 [View]
File: 2.99 MB, 640x428, Derby Day (C64, 1984).webm [View same] [iqdb] [saucenao] [google]
4533014

>>4532889
OK here's Derby Day. And I even used the dump of my original Tape that I made some years ago because the cracked version from the internet wasn't working. And that's hardly a real game.

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