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>> No.3046535 [View]
File: 14 KB, 100x85, samusRunLowLeft.gif [View same] [iqdb] [saucenao] [google]
3046535

So in dehacked, I'm trying to make an object that's pushable. I tried doing this with a negative speed, and using "chase" as a melee attack on the object, but it won't trigger the melee without having a chase state occuring before it. So I'm not suuure if there's a way to do it. I tried lowering it's mass and having a damageless explosive projectile as melee attack as well, but apparently things are pushed based on damage done, so that didn't work at all.

Anyway. Curious if this has been done in vanilla or not. I'm just about out of ideas.

>> No.2166432 [View]
File: 14 KB, 100x85, fnCyBrM.gif [View same] [iqdb] [saucenao] [google]
2166432

>>2166417

>> No.1797449 [View]
File: 14 KB, 100x85, fnCyBrM.gif [View same] [iqdb] [saucenao] [google]
1797449

>>1797348
>Don't try to pretend this is high art.
No, but it is a very well thought out game. Monsters each have their place, like pieces on a chess board. I just hope Doom 4 doesn't abandon that for shooting waves of enemies like serious sam, or painkiller. Because that's not what it's all about.

>>1797425
Everyone makes mistakes, anon.

>> No.1790715 [View]
File: 14 KB, 100x85, fnCyBrM.gif [View same] [iqdb] [saucenao] [google]
1790715

>>1790679
Aw. I'm not longer credited... :-(

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