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>> No.3633524 [View]
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3633524

as crazy as this looks, it's so far a sucessful experiment. I'm sending the plane's X and Y map position to a shader through the actors alpha channel with some bit shift magic I don't understand, then unpacking them on the other side and using the coordinates to compare with the pixelpos.xyz vector for each pixel on the plane's surface, meaning I should be able to do some form of actual directional shading in the end if it all works out. Like sun glint or whatever.

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