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/vr/ - Retro Games

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>> No.10263397 [View]
File: 198 KB, 871x826, gameboymanual.jpg [View same] [iqdb] [saucenao] [google]
10263397

>>10261772
I've dabbled a bit in using emuliscious, its does a real time decompilation so the more you play the more it decompiles. I'd like to use it to convert master system games, it looks like it can be done going through each line and making it sms z80 compatible but that would be many days of work for each game, an easier way would be a search and replace or even using ai for help.

For you I suggest get emuliscious and a list of z80 instructions and change some stuff around. The z80 instructions are different but see if you can see similarities.

In the debugger you can set trigger points, look in the first couple of pages of ram and see if you notice stuff that changes when you do things in the game or just random stuff to ram to see if stuff changes.

>>10258612
According to the dev manual the same instructions can do different things. The way I understand it is stuff like halt is used for battery saving on gb but on sms its used to wait for an interrupt and while on sms only the out port of the z80 is used for graphics but gb has DMA only. Sure hand converting is possible but I'm hoping a simpler way can be found so every single game can be converted. Sms will be the best place for 8 bit Nintendo games, yep sorry nintendies.

>>10261787
gameboy manual is a good read
file:///home/billaa/Documents/GameBoyProgManVer1.1.pdf
I'm going to go out of my way to make a game that calls the link cable the video link

I haven't done z80 for a few weeks, I feel like going on a bobsgames style stay in my room programming rampage.

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