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>> No.3466050 [View]
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3466050

I maek mod

https://youtu.be/AQNHzsOxnTM

Shit's far from done, but I just wanted to show something.

>> No.1187220 [View]
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1187220

>>1185463
I cleaned up those errors. I also added brightmaps for the ironsights of the new rifle.

http://www.mediafire.com/download/ngwn1luu9o24fgd/Brutal_Doom_v19b_SE.zip

Also, I've gave the Minigun some variation with its muzzle flashes and converted all the spent casing sprites to be compatible with wads that modify the game's palette. No more purpley casings in Back to Saturn X. These changes are also in Mike12's v19b above.

http://www.mediafire.com/download/v6qbb8b92albugj/Brutal_Doom_v19_SE.zip

As a bonus, here's a separate mutator for the alternate Rifle and Shotgun sprites as seen in v19b, if one wants to keep the disappearing gibs for performance reasons. This is also included with the main BDSE download for convenience.

http://www.mediafire.com/download/kja95of9gp7bzbs/BDSE_Alternate_Rifle_Shotgun.pk3

>> No.1174257 [View]
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1174257

BDSE v19 is (mostly) done. In addition to all the changes inherent to SE:

>Normal and Berserk attacks have been differentiated and have different impact sounds and effects
>Berserk attacks now discriminate between wall, monster, and barrel
>Super Kicks can now knock over burning barrels in addition to normal kicks
>Super Kicks can still nut-crunch Hell Nobles
>Super Kicks can still decapitate dying enemies
>Left and Right Side Kicks now have proper properties. For example, while you're zerking you can do Super Side Kicks, which does everything you expect them to do.
>Exploding heads have their own sound instead of the vanilla gibbing sound
>BFG secondary fire fixed to be more effective against the Spider Mastermind. Before, it would just fly right through the head area.
>Tactical Rolling and DoomGuy Talk is restored. One Liners are also more responsive than before.
>v18 sprites restored
>Kept original Plasma Gun sprites with scatter shot secondary
>Mancubus gun's secondary mode spends slightly less ammo
>Revenant and Mancubus gun's max ammo increased to 60/120, pickup amount to 12
>Kicked burning barrels now have their own sound effect
>Tweaked burning sound to loop properly
>Thrown barrels now have proper properties akin to other explosives

http://www.mediafire.com/download/v6qbb8b92albugj/Brutal_Doom_v19_SE.zip

More substantial changelog included in the zip.

>> No.1138806 [View]
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1138806

>>1138768
I got sloppy with the alternate ammo names. The newest one restores the RocketRounds.

Recent changes:
>Added dynamic light effects for enemy hitscanner muzzleflashes
>Increased weapon switch speed
>Raised Mancubus gun ammo to 50/100 Maximum and pickup amount to 10
>Added brightmaps for the Plasma Gun and its pickup sprite

http://www.mediafire.com/download/jqo7718g6kdzxtp/Brutal_Doom_v0.18_-_SE.zip

For those that like to use NC HUD, here's one that's modified to work with BDSE:

http://www.mediafire.com/download/vaaa5gyxydvuvp5/NC_HUD_BDSE.zip

>> No.1123834 [View]
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1123834

Alright, I'm done with BDSE for real this time, at least until v.19 rolls around.

>Added flamethrowing secondary to the Mancubus cannon
>Various insignificant tweaks to kicking and weapon animations

http://www.mediafire.com/download/jqo7718g6kdzxtp/Brutal_Doom_v0.18_-_SE.zip

If I keep obsessively messing with things it's never going to end and I'll never get around to actually playing some Doom.

>> No.1110187 [View]
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1110187

>>1104981
Fixed some general jankiness with the Shotgun and Minigun.
>Restored the Minigun to its original BD function
>Tweaked the Minigun animations a bit more smoothly
>Shotgun fixed to allow kicking while loading shells
>Kick height adjusted so it strikes with the heel of your boot instead of somewhere far below it

http://www.mediafire.com/download/jqo7718g6kdzxtp/Brutal_Doom_v0.18_-_SE.zip

>> No.1097173 [View]
File: 147 KB, 430x330, 6554354364.jpg [View same] [iqdb] [saucenao] [google]
1097173

Gave some attention to the Rocket Launcher. It has a new reloading sound in addition to tweaks in its grenade secondary fire.

http://www.mediafire.com/download/jqo7718g6kdzxtp/Brutal_Doom_v0.18_-_SE.zip

>Grenade flies slower and does less direct damage than both the rockets and the SkullTag Launcher
>Grenade is more effective against crowds of soft enemies, due to improved splash
>Grenade is weaker against sturdier enemies like Barons; rockets are still more effective against them
>The ST Grenade Launcher's stats are un-messed with

For those who don't know what my shit is all about, it's a sound and feel mod for Brutal Doom v.18. The rest of the changes are in the txt provided.

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