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/vr/ - Retro Games

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>> No.490751 [View]
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490751

>>490723
>>490380
>The maker isn't going to finish the wad, so I don't really intend for him to do anything or learn from it.

Because purists shrieked and bitched it wasnt another techbase which we have over 10 years worth of.

>hated that it wasn't scary because all of the enemies were dudes I've killed eightteen million times before

It wasnt trying to be truly scary, but it had a grim and oppressive atmosphere when compared to fast paced techbases. Besides, we've all fought arachnatrons before so of course they're not scary, though the brown dudes from heretic seemed slightly out of place.

>I hated how the layouts were more focused on looking pretty than playing decently,

I'd disagree, "the halls below", "living room" and the final battle all flowed nicely to me. Though the firefights with the exception of latter ones were quite cramped I never found myself getting stuck on geometry.

>and I hated how everything had at least fifteen dynamic lights attached to it.

I had them off the entire time, just went for a walk in it with them on before and I didnt really notice they were there when the shooting started.

>It was a terrible experience

I guess that's why it won a cacoward.
You can at least not be a child about it and accept not every WAD you play will be to your tastes......oh we know what you'll say now dont we?
You'll say "yeah, i dont like shit ones". Though I'd love to be wrong.

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