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>> No.5867221 [View]
File: 920 KB, 1200x520, Shadow-Warrior-1.jpg [View same] [iqdb] [saucenao] [google]
5867221

>>5867127
That was a cross promotion with Saint's Row The Third, I think.
Shadow Warrior, at least the version I bought, came with a bunch of options you could toggle for a preferred sword, a default one, one that looks sorta like the classic one with the barbs down on the spine of the blade, as well as some others, like a sledge hammer, the Excalibat out of the Rise Of The Triad remake, some sort of laser katana, and The Penetrator, out of Saint's Row. All cosmetic, performance will depend on what sword you actually have (and Default would just present the actual sword you had).

I'll say the game actually gives you a lot of options for graphics and stuff, particularly regarding how most console ports have dogshit for customization, if I recall correctly, it even let me turn off filters and shaders (like chromab), and configure my own crosshair style.

>>5867172
I like that each enemy in the Shadow Warrior reboot filled its own role, they all did something different and would require you to apply different tactics, and they played off each other well.

They *completely* threw that shit out of the window for Shadow Warrior 2, featuring a small variety of different monsters with certain behaviors, and then a couple of basically reskin sets of them, a demon set, a robot set, etc (if there's a demon of a certain kind, there'll be robot and yakuza equivalents to it, which behave exactly the same just with new appearances/sound and tweaked stats). It's kind of unbelievable how massively they dumbed down the gameplay in the sequel, you can apply the exact same tactics to 80% of all enemies, it fucks me in the ass just how mindless it all is.
It's a very quantity over quality kind of game, there's lots of stuff, but a lot of it is very much the same and there's little actual variety to be found in gameplay.

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