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/vr/ - Retro Games

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>> No.3911401 [View]
File: 76 KB, 960x540, 960.jpg [View same] [iqdb] [saucenao] [google]
3911401

I do not understand all of the complains about the camera in Super Mario 64. After having played through it again, there is really only one instance where the camera is a problem; the star where you have to collect 8 red coins on tall tall mountain, in that mole maze. Otherwise, the camera never seemed to get in the way at all. Using C-Down to zoom it out seems to take care of all problems.

Why is the camera such a common complaint? I actually found it much worse in Banjo-Kazooie, which is strange, because people often say that BK's camera is far better. But while you can manipulate it more freely, it feels like you have to do so more often; it never feels like the camera is in the right place, whereas in Mario 64 the camera does a better job of being in the right place automatically. In BK it felt like i had to use the camera buttons almost as much as the other buttons. Also, I found Sunshine's camera more of a problem than 64's

>> No.3602169 [View]
File: 76 KB, 960x540, 960.jpg [View same] [iqdb] [saucenao] [google]
3602169

>>3602147

I thought the Gaussian blur looked too nice compared to actual N64 textures.

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