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/vr/ - Retro Games

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>> No.511806 [View]
File: 67 KB, 750x600, jiFfM.jpg [View same] [iqdb] [saucenao] [google]
511806

>>511786
>Even the lighting looks like half-life's dull fluorescent glow.

I just realised most of the screenshots, LPs, etc, are missing crucial special effects. It seems that if you want stuff like SHADOWS, you need to play on a real N64.

Half Life didn't have shadows. Early builds did, but they were disabled later on. It looks as if Turok 3 managed to not only have shadows, but make them reasonably soft.

Dear God, why is N64 emulation so shitty?

>> No.455412 [View]
File: 67 KB, 750x600, jiFfM.jpg [View same] [iqdb] [saucenao] [google]
455412

ITT

People arguing over PAL and NTSC instead of Factor 5's, and people using this infallible logic:

>60fps is minimum.
>N64 only has a few 60fps games. Many N64 games play best on the hated PAL standard.
>Therefore the N64 is shit and everyone should stop playing N64 games.
>And Moot should ban all 5th generation consoles from /vr/ because I don't like them.
>Oh, and the ZX Spectrum, because only British people used it and all British games suck.

Can't we all just chill out and talk about the technology in N64 games or the console or Factor 5 or Rareware or something? Watching PAL and NTSC devotees argue is depressing because it's an unwinnable argument which relies upon PAL devotees deciding that PAL is blurry\not smooth.

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