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>> No.9615049 [View]
File: 172 KB, 1196x1125, 6eb0490f1c9d3a5bf7903ee539c4e8b69ed2639a5ab48f1df9050b711953e60b.jpg [View same] [iqdb] [saucenao] [google]
9615049

>>9614110
More like
>art dies the minute it's most about meaning than both meaning AND talent
And that's where pretentious "modern art" comes from
>>9614015
If anything, AI art will expose how "professional" art styles were always corporate and not as interesting
Art is a personal thing, so you can always draw for fun and not give a fuck if someone draws better than you
Not everything has to be a commission piece that floods Gelbooru or concept art for the next generic AAA RPG
Even with shit like "here's what you can do that AI art can't", most people already have a basic knowledge of art and culture is limited as is
You can add as many thought out details, easter eggs, characters, poses etc to a piece or a really unique character design and most people already prefer shit like "What if Pokemon WAS REALISTIC AND FOR ADULTS?"
But i always thought modern artists on Twitter were looking for excuses to procrastinate and complain about their art careers anyway
Doom wad generation is still limited as is and people thinking most custom wads are just slaughter wads will not take away the more interesting and unique wads away
All of this will make more sense when you realize people have basic knowledge on shit (partially because of the "crowded bus" internet monoculture) and that's why most websites, 4chan included, have similar vocabolary and memes instead of there being distinct website cutlures that you could understand why "redditor" or "tumblrette" were even used as labels anymore
Basically, "real media literacy" being knowing mroe shit and not copypasting the same conclusions that you clearly didn't copy from someone else
Even Doom is like this, whether it's Brutal Doom overshadowing most of modding or more people nowadays putting attention towards Isabelle crossovers

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