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>> No.6822985 [View]
File: 2.98 MB, 640x480, blood 1997.webm [View same] [iqdb] [saucenao] [google] [report]
6822985

>>6822751
You don't even need to do that, scrub.

>> No.6725172 [View]
File: 2.98 MB, 640x480, blood 1997.webm [View same] [iqdb] [saucenao] [google] [report]
6725172

>>6725129
Quick tips:
1; don't play on the highest difficulty level, it's designed for co-op only
2; in fact you should probably start on one of the first two difficulty levels if you aren't used to shooters playing hardball
3; avoid trying to tank damage, Caleb isn't sturdy, but he's very fast and agile, use jumping and ducking to confuse cultists and force them to shift their aim
4; sometimes diving for cover is fine, moving in and out of cover rapidly is viable
5; the game gives you a lot of dynamite, use it
6; zombies are only finally dead when you hear the AAAAAAAUUUUOOOORGH

>> No.6481306 [View]
File: 2.98 MB, 640x480, blood 1997.webm [View same] [iqdb] [saucenao] [google] [report]
6481306

>>6481296
>and you can't really dodge hitscan fire, you crouch and take cover, but come on now, you can't sidestep the code saying "Alright you're taking damage now, fuckboy."
You too, improve. See how he only takes *1* point of damage? That's because he knows how to dodge.

>> No.6074441 [View]
File: 2.98 MB, 640x480, blood 1997.webm [View same] [iqdb] [saucenao] [google] [report]
6074441

>>6074419
Jump and use cover a lot. The game gives you a lot of dynamite so don't be afraid of testing a corner or doorway by just throwing a bundle and listening for screams.
Also crouch a bunch, cultists struggle to hit you when you do that.

>> No.5725062 [View]
File: 2.98 MB, 640x480, Blood (02).webm [View same] [iqdb] [saucenao] [google] [report]
5725062

>> No.5724124 [View]
File: 2.98 MB, 640x480, blood 1997.webm [View same] [iqdb] [saucenao] [google] [report]
5724124

>>5724103
This one?

>> No.5582621 [View]
File: 2.98 MB, 640x480, Blood.webm [View same] [iqdb] [saucenao] [google] [report]
5582621

>> No.5577760 [View]
File: 2.98 MB, 640x480, blood 1997.webm [View same] [iqdb] [saucenao] [google] [report]
5577760

>>5577681

>> No.5567849 [View]
File: 2.98 MB, 640x480, blood 1997.webm [View same] [iqdb] [saucenao] [google] [report]
5567849

>>5567841
I don't remember the levels, I haven't played Blood in like, 8 years or something.
.webm related works

>> No.5521126 [View]
File: 2.98 MB, 640x480, blood 1997.webm [View same] [iqdb] [saucenao] [google] [report]
5521126

>>5521109
>You cant dodge or stunlock hitscanners in blood.
Nigger, duck, jump and strafe, run from cover to cover, don't stay out in the open and try to tank damage because Caleb isn't built to tank damage, he's built for speed and evasion.
Get low, then get high, get behind cover or out of the way as fire comes your way, then rush back out and return it.

>I mean sure on paper the mechanics are there but the problem is that youre not fighting them 1 on 1 with ideal conditions you are fighting groups so it becomes a game of damage minimization rather than avoidance,
Boohoo? It isn't fair? Doom, Duke Nukem 3D, and Shadow Warrior sure as hell didn't softball you with just one on one, nor did they constantly hand you ideal conditions.
A game is a challenge, of course conditions will get adverse and against your favor as it escalates.

>unless you wanna do cuck strats and throw dynamite the whole game
So you don't want to be smart and use the fun weapon pragmatically?
Did your dad fuck the soft spot in your head as a baby?

>>5521108
Who is this? What's your operating number?

>>5521117
>Playing aggressively, moving and dodging is fun
Which is entirely fucking viable. Notice how the player literally only takes 1hp of damage in this .webm

>> No.5436668 [DELETED]  [View]
File: 2.98 MB, 640x480, flare.webm [View same] [iqdb] [saucenao] [google] [report]
5436668

Duke Nukem 3D/Blood/Shadow Warrior/etc

>> No.5363397 [View]
File: 2.98 MB, 640x480, Blood (02).webm [View same] [iqdb] [saucenao] [google] [report]
5363397

>> No.5358080 [View]
File: 2.98 MB, 640x480, blood 1997.webm [View same] [iqdb] [saucenao] [google] [report]
5358080

>>5357980
If you mean me who posts this .webm sometimes, no, I haven't played Marathon.
I'm not really interested in trying it, because from what I've seen, the visual style is REALLY aesthetically boring, with really bland environments, worst is the high res textures, which really clashes with the simplistic level geometry, making it look oddly unreal and unpleasant. I don't think I could get immersed in a game like that.

>> No.5325281 [View]
File: 2.98 MB, 640x480, blood 1997.webm [View same] [iqdb] [saucenao] [google] [report]
5325281

>>5324938
Blood (1997)

>> No.5234289 [View]
File: 2.98 MB, 640x480, blood 1997.webm [View same] [iqdb] [saucenao] [google] [report]
5234289

>>5234265
It IS an argument. Just fucking crouch and dodge and shit, hitscanners are easy.

Notice how this guy faces off with guys with machineguns, shotguns, and dynamite, and how in this wild shootout, he takes exactly 1hp worth of damage, and they all die?
Git Gud Or Die Trying

>> No.5197178 [View]
File: 2.98 MB, 640x480, blood 1997.webm [View same] [iqdb] [saucenao] [google] [report]
5197178

>>5197014
Blood is quite intense, it's VERY fun and exciting, but it's also quite challenging.
The enemies are real mean, and bullets hurt a LOT. Caleb is a glass cannon, so tanking damage is ill advised, though fragile, he can put out a lot of hurt (that's the cannon part), and he's VERY agile and limber.
His agility and mobility is key to staying alive, you need to jump, duck, strafe, pop in and out of cover, run from cover to cover while shooting, fall back from oncoming groups of enemies and then surprising them with heavy firepower.
This .webm is a good illustration. Notice that while he's beset with gunfire and bombs, he kills them all with just barely a scratch (1pt of damage). As said, mobility is key, and crouching repeatedly confuses the aim of cultists, also don't be afraid of using dynamite, there's plenty.
You are the One Man Blitzkrieg, and son of a bitch must pay!

Know that in the original .exe, if you load a game, the damage scaling gets inverted for the rest of the level, meaning on easy you get hardest damage scaling, and on hard you get easiest damage scaling, the oldschool way to get around this problem is to save at the end of every level and just try to take the levels on as a whole, which does its own to add to challenge, as Blood likes nasty ambushes.
BloodGDX solves this problem and lets you actually customize your difficulty level.

>> No.5137379 [View]
File: 2.98 MB, 640x480, blood 1997.webm [View same] [iqdb] [saucenao] [google] [report]
5137379

>>5137361
It's very fast, intense and challenging.

You're fragile, but so is most of the mooks, both of you have powerful weapons, but the player has the advantage of being very agile, limber and fast, which is what really allows you to succeed in combat.

>> No.5043420 [View]
File: 2.98 MB, 640x480, blood 1997.webm [View same] [iqdb] [saucenao] [google] [report]
5043420

>>5043056
Jump and duck a lot. Popping in and out of cover repeatedly is a good idea too.
The enemies have a hard time hitting you if you stay mobile and crouch and jump a bunch. Be mobile.
Don't be afraid of using cover, bullets REALLY hurt and you're NOT meant to tank damage, diving behind a pillar or corner, or ducking below a table or desk, can give you a split second of breathing room to allow you to succeed. Assume that there's something mean and evil waiting to hurt you when you're turning corners or passing doorways.
See the guy playing in this .webm? If he just stood still and started shooting, those mooks would have ventilated him in a few seconds, but because he was so mobile, he only suffers a small scratch (1hp) from the exploding dynamite near him.

Also, the original .exe has bugged damage scaling; if you load a saved game, on easy you'll get higher damage scaling against you, and on hard you'll get lower damage scaling against you. This lasts until you finish the level, prompting some people to save before the level exit, for the next one (personally I just gritted my teeth and pushed through it).
BloodGDX fixes this problem, even letting you customize your difficulty setting if you want.

>> No.5040151 [View]
File: 2.98 MB, 640x480, Blood (02).webm [View same] [iqdb] [saucenao] [google] [report]
5040151

>> No.5032418 [View]
File: 2.98 MB, 640x480, blood 1997.webm [View same] [iqdb] [saucenao] [google] [report]
5032418

>>5032417
Never try to tank damage by the way, guns hurt like fuck.

>> No.4959756 [View]
File: 2.98 MB, 640x480, Blood.webm [View same] [iqdb] [saucenao] [google] [report]
4959756

>> No.4958401 [View]
File: 2.98 MB, 640x480, blood 1997.webm [View same] [iqdb] [saucenao] [google] [report]
4958401

>>4958206
It's pretty different from Duke, though it's a relatively fast paced action game, lots of adrenaline.

Things to take into consideration:
>tanking damage is about the worst thing you can do in Blood, Caleb just isn't that meaty or resilient
>Caleb is however extremely limber and agile, he can jump high and fast, and combining the fast jumping with varying degrees of crouching and strafing left and right, you can confuse enemies and make them miss you, stay as mobile as you can in a gunfight, mobility is key
>taking cover is actually a good idea in Blood, if a heap of gunfire is coming your way, there's nothing wrong about diving behind a corner or pillar and getting out the dynamite, bundles of TNT bounce around, you can carry a lot of them, and you need to conserve your precious health and armor
>never walk out in front of an open doorway or out in the open without surveying the area, the game loves laying ambushes for you, if you walk past an open door to a room full of cultists, they're gonna sling a lot of lead at you, always assume they're gonna try to fuck you, if you have a lot of dynamite, bounce one around the corner or into the door and listen for screaming
>zombies can get knocked over by shotgun blasts and explosions, make sure that they're actually dead so you don't have one getting up and hacking you in the back with his axe
>the flaregun sets smaller enemies on fire pretty reliably, though it can a sec or two, pop off a flare into a dude's face and then pull back into cover, then listen to him scream his lungs out
>save relatively often, not saying to savescum, but every 10-20 minutes maybe
>the original .exe has some bugs with difficulty, when loading a saved game, damage scaling is accidentally inverted (taking more damage on easy, and less on hard), this only resets when you go to a new level, where if you load a game again, it can bug again, in BloodGDX, this is fixed, and you can even manually set up your own difficulty parameters

>> No.4945910 [View]
File: 2.98 MB, 640x480, blood 1997.webm [View same] [iqdb] [saucenao] [google] [report]
4945910

Notice how the guy playing here is barely injured at all?

>> No.4684163 [View]
File: 2.98 MB, 640x480, blood 1997.webm [View same] [iqdb] [saucenao] [google] [report]
4684163

>>4684159
This one.



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