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>> No.4659530 [View]
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the only thing they'd have to change is the vehicle handling, although this might also require a transition into real 3d (as opposed to the raycasting 3d in the original). the original textures and sprites should still be used, though, although using voxel models for the vehicles could be interesting.

>> No.4574830 [View]
File: 2.68 MB, 640x400, quarantine2.webm [View same] [iqdb] [saucenao] [google]
4574830

>> No.4471254 [View]
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>> No.4384698 [View]
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>> No.4300272 [View]
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4300272

Quarantine's /trivia page on mobygames has some alleged quotes from email conversations with Ray Larabie. I can't speak for their authenticity, but I think they're legit.

>Some of the names of the characters come from Toronto clubs that hosted "Elvis Mondays". Drake, Edgewater, Beverly etc... All Toronto club names.

>Kemo was named after a Toronto drug legend. Sometime in the 80's the government developed a super powerful strain of medical marijuana for use in chemotherapy. The seeds were allegedly stolen and for a while there were reports of "superpot" called Kemo going around. Probably just a tale.

>During the course of the game you were supposed to be collecting parts of a modified hovercoil that could lift the cab to airplane height for an aerial blimp/hovercop battle. Since we were using a raycasting engine we couldn't tilt the cab which would had made for some shitty flying so it was scrapped.

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