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/vr/ - Retro Games

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>> No.9944851 [View]
File: 369 KB, 975x1232, 1665246738640175.png [View same] [iqdb] [saucenao] [google]
9944851

>>9944629
https://files.catbox.moe/5nckpo.lmp
complevel 9
as others seem to have said, i liked that it happens in a small area that connects to itself.
i agree with the other anon regarding the keycard bars. probably join those sectors so they lower at the same time, instead of having to do them individually.
map does feel a bit claustrophobic but idk what you could do about that without changing the layout. maybe a window or two? this is a pretty small and subjective thing though.

>>9942759
https://files.catbox.moe/tyxuoa.lmp
complevel 21
nice map
i think for the start you could make the hole in the ground more interesting like pics related.
normally using green slime as non-damaging flat is a bit sus but i think the map makes it clear that it'll be fine since theres nowhere else to go. it is a bit weird that the slime turns into murky water but thats not too unusual for maps like these.
the encounters were alright, i think you could maybe add closets or teleports behind the play for the chaingunners on the pillar fight so they get ambushed.
for the record your map has a secret near the start (wall inside first monster closet) that just takes the player out of bounds lol.

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