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/vr/ - Retro Games

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>> No.5105395 [View]
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5105395

>>5105337

It really kills me that even the most retro-styled modern RPGs have nuked party creation. It's one of the things that gave older games so much tactical depth, despite adding lots of upfront complexity. Rolling up characters, naming them, deciding how they're going to specialize and build... it's a lot of fun for me.

The other thing I miss is the dungeon design. Earlier RPGs put a lot of effort into getting the most from their dungeons, and you got tons of secrets, traps, puzzles and even floor specific mechanics to figure out. It made for some pretty memorable places, even if the graphics were too primitive to draw them as anything but the same dungeon walls.

The modern conception of an RPG is really dialogue and story focused, which makes me a bit sad since it feels like they just left behind some of the funnest parts of older games.

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