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>> No.4657707 [View]
File: 148 KB, 1035x633, shotfun.png [View same] [iqdb] [saucenao] [google]
4657707

>>4657686
>The regular doom shotgun is also much stronger too.
No, it isn't. The Q1 SSG is right on par with the Doom single shotgun and doesn't fall off nearly as hard against tougher enemies. Take the guns in Q1 and move them down a tier compared to their models and there you go.

>double damage
>half as much ammunition
In some maps 100 shells max is already cutting it close, 50 with double damage would make missed shots even more punishing. You'd also one-shot all the weakest enemies right from the start of the game, which doesn't match up at all to Doom pistol starts.

>>4657690
>eventually both shotguns get ignored because of how sturdy all enemies are
Absolutely not. The double barrel is great for players who want to play risk/reward (and can do the Shambler dance) and the single barrel is always useful for anything beyond pissing range, especially against flying, fast or unpredictable enemies (Spawns, Scrags, the various flying things added by mods like Quoth) as Quake has no Chaingun equivalent- your only hitscan weapons are close-range only.

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