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>> No.4572984 [View]
File: 1.26 MB, 1366x768, Screenshot_Doom_20180207_234337.png [View same] [iqdb] [saucenao] [google]
4572984

>>4572923
Last but not least, there are missing textures after grabbing the red skull key. Not a fan of having to flip the switch downstairs and then run there again btw, but I guess it was done so that you wouldn't skip the monsters?

And to be clear about the chaingunners, I think the problem is that the difficulty spikes there, but is not that hard during the rest of the level. I'd build up difficulty a bit until that room. Then, since two mazes in a map is plenty IMO, make the second maze a bit harder. Also, the first Arch-vile couldn't do much since there were not many enemies to resurrect. I'd throw a few more enemies there.

Hope that helps. In any case, good map!

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