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>> No.4080038 [View]
File: 519 KB, 908x908, Gaben Surprised.jpg [View same] [iqdb] [saucenao] [google]
4080038

I don't get why id or bethesda don't make some ez profit with the doom engine by partnering with people from the scene.

>release commercially megawad that had good reception, something that looks slightly different than doom with its own personality but that it's still doom, like ancient aliens or sunlust, hell even things like adventures of square
>it comes with a modern engine like gzdoom
>it has built in a few gameplay mods and the player can choose to enable one of them or play vanilla
>release it on every platform from PC to mobile with little effort

>sell for a cheap price like 4.99 or something like that
>1/3 for store
>from the rest, 1/3 to id/bethesda and 1/3 to the mapper
>from the rest, 1/3 to the sourceport community and 2/3 divided among the authors of the gameplay mods

the mapper gets more because gameplay mods and sourceport could be used on multiple released while a megawad would be used only on a single release.

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