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>> No.4384121 [View]
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4384121

i started learning 6502 assembly earlier this year and honestly, how the fuck is somebody supposed to write a full game with this cancer. even the simplest tests i made were a maze of spaghetti code, how much time would one have to spend to plan out the software architecture of something as complex as mario 3.

>>4384047
there's literally no reason not to use sgdk, even though it has some flaws gcc supports inline assembly so it shouldn't matter. have fun writing 100 lines of asm for the exact same vdp initialization as 1 line of c

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