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/vr/ - Retro Games

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>> No.3535805 [View]
File: 2.03 MB, 1280x1440, 1461576081022.png [View same] [iqdb] [saucenao] [google]
3535805

>>3535649
Probably because he's russian.
Also I can confirm what he says.

>>3535627
There was a Wolfenstein knockoff "Smuta", but Doom was too hard to reproduce.
In '96 there was Chasm: The Rift, a mix of Quake (all things are polyonal), Duke 3D (Environments are highly interactive) and Doom (no room-over-room). Most notable feature is live enemy dismemberment (if you shoot off Marine's arms, he will drop rifle and get a pistol. If you shoot off his second arm, he will come at you kicking and trying to bite)

In '97 there was Parkan: Imperial Chronicles (picrelated), which was a mix of Elite, Doom and System Shock (boarding and spacestations worked like Doom levels with some SystemShock-y interactions)

>>3535625
While my first PC came without preinstalled Doom, my dad brought several floppies with Doom and Heretic along with it. We were both playing them (Heretic was actually my favourite), and he even let me skip classes if my first ones were something like Literature or PE to play Doom instead.
Later when my schools computer class got upgraded with Pentiums 133Mhz, I entertaned myself and my classmates by speedrunning (I only knew a few tricks that I figured myself) Doom and Duke 3D in 40 minutes (length of a standard class).

>> No.3165982 [View]
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3165982

>>3162217
Some russian games, not as known in the west:

Parkan: The Imperial Chronicles is a great space sim+system shock hybrid

It's continuation : "Iron Strategy" is another RTS+FPS.

Not retro, but relevant:
Space Rangers: a mix of phase-based (like turn-based, but all turns are done at the same time) rpg, 4X, top down arcade and text adventures. Space Rangers 2 add RTS and TPS into the mix. Peculiar thing is AI characters follow same rules and can perform same actions as you and can even do quests you abandoned/refused. On easiest settings it is possible to make AI finish the game on its own.

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