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>> No.2718405 [View]
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2718405

>>2718383
that's more to do with the vast quantities of sprites and masked middle textures on display at once. lots of both do not interact well, as, to clip a sprite R_DrawSprite loops over the entire list of masked textures. looping over tens of thousands of masked textures for each one of hundreds of sprites is punitive. there is sure to be some improvement that could be done here...

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