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/vr/ - Retro Games

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>> No.8340431 [View]
File: 290 KB, 480x480, 1367275940072.png [View same] [iqdb] [saucenao] [google]
8340431

>>8340427
My unix timestamp has a bigger dick than yours

>> No.8078130 [View]
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8078130

>>8077537
>mfw
what the fuck how have I never noticed this
I feel like when I did when I thought the gibbed players were caterpillars

>> No.7713556 [View]
File: 290 KB, 480x480, cyber ass.png [View same] [iqdb] [saucenao] [google]
7713556

>>7713479

>> No.7418680 [View]
File: 290 KB, 480x480, cyberass.png [View same] [iqdb] [saucenao] [google]
7418680

DOOM THREAD / RETRO FPS THREAD - Last Thread >>7410504

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct
OP PASTE
https://pastebin.com/u1P36vKp

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA [Embed] [Embed] [Embed]
https://www.youtube.com/watch?v=CGj4gXyCzg0 [Embed] [Embed] [Embed]

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS

>> No.6534807 [View]
File: 290 KB, 480x480, cyberass.png [View same] [iqdb] [saucenao] [google]
6534807

>>6534796
It's a bony ass though.

>> No.6319269 [View]
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6319269

>>6319172

>> No.6200810 [View]
File: 290 KB, 480x480, cyber ass.png [View same] [iqdb] [saucenao] [google]
6200810

>>6200790

>> No.6111218 [View]
File: 290 KB, 480x480, cyberass.png [View same] [iqdb] [saucenao] [google]
6111218

>>6111217

>> No.6021501 [View]
File: 290 KB, 480x480, cyber ass.png [View same] [iqdb] [saucenao] [google]
6021501

>>6021465
OH FUCK
I'M GONNA DOOOOOOOM

>> No.5896046 [View]
File: 290 KB, 480x480, cyber ass.png [View same] [iqdb] [saucenao] [google]
5896046

>>5894760

>> No.5746871 [View]
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5746871

>>5746651
UV-fast is way more fun and rewarding than Nightmare ever was. Nightmare was made out of spite, some maps are fucking impossible

>> No.5665447 [View]
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5665447

>>5665434
BJ gave him the limb hurting juice. Doomguy, he's there for the butthurting.

>> No.5214141 [View]
File: 290 KB, 480x480, nothing at all.png [View same] [iqdb] [saucenao] [google]
5214141

DOOM THREAD / RETRO FPS THREAD - Last thread >>5209401

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct
SO YOU WANT TO PLAY SOME...

Doom, Quake, Duke, Marathon, or Thief: https://imgur.com/a/wWS8zXz
Contains infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.4806102 [View]
File: 290 KB, 480x480, cyberass.png [View same] [iqdb] [saucenao] [google]
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>> No.4733301 [SPOILER]  [View]
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4733301

>>4733210
unf

>> No.4696060 [View]
File: 290 KB, 480x480, cyberass.png [View same] [iqdb] [saucenao] [google]
4696060

>>4696029
>>4696030

>> No.4601205 [View]
File: 290 KB, 480x480, cyber ass.png [View same] [iqdb] [saucenao] [google]
4601205

>>4601039
>you can tell it's not green by the transition screen between levels
I honestly think the choice of sky textures was an afterthought, because in the first episode you have greenish (in my opinion) hills and mountains with a misty white sky, while on the intermission the mountains are distinctly brown.
In the second episode, you have brown mountains with snow tops and a bright red sky, while the intermission screen shows fully grey mountains and no snow at all.
Episode 3 shows the glowing red mountains and clear red sky; the intermission does show red clouds in the distance, but the mountains and environment in general doesn't really fit the skybox, with tan sand dunes and rather normal looking mountains.

Initially, episode 1 had a brown mountain line with a pitch black sky, as that would realistically what you'd see from inside the Stickney crater (assuming that's where the bases are built). The second episode was the same graphic colored blue, which was probably a remnant of early development when the game was set on Tei Tenga and you'd cross the terminator of the moon to the the other side, where there's constant night. The episode 1 sky would have been realistic, but they considered it really boring to look at, so they just whipped something up that would be more interesting visually, probably the same for episode 2.
Episode 3's sky was possibly a stretch of sand dunes, a pitch black sky, and a blanket of clouds, which was intended to be animated at some point, as there's frames for lightning strikes in a set of them. Possibly they thought it didn't look good enough, or they couldn't get it to work like they wanted (or it affected framerate on slower machines, maybe).

>> No.4587257 [View]
File: 290 KB, 480x480, Stupid Sexy Cyberdemon.png [View same] [iqdb] [saucenao] [google]
4587257

If you could go back and change one thing about Doom/Doom 2, for better or worse, what would it be?

I'd give the SSG its own unique ammo (pellets vs slugs) so it's not brokenly powerful and the only weapon players use for 90% of the game. Either that or give the Spider Mastermind more HP so it makes a slightly better final boss even if that would make it more annoying to fight in future megawads.

>> No.4213105 [View]
File: 290 KB, 480x480, 1367158105723.png [View same] [iqdb] [saucenao] [google]
4213105

>>4213104
>does cybie's butt turn you on too?

Of course .

>> No.4202254 [View]
File: 290 KB, 480x480, cyberass.png [View same] [iqdb] [saucenao] [google]
4202254

>>4202249

>> No.4135658 [View]
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4135658

>>4135575
Plutonia 2
On map 28
I can't believe I made it this far

>> No.4047421 [View]
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4047421

>>4047264
>fits into the demon aesthetics of doom
>Can't just be a pretty lady with horns
Have you seen the doom roster?

>> No.4001318 [View]
File: 290 KB, 480x480, 1469700017455.png [View same] [iqdb] [saucenao] [google]
4001318

>making vanilla map
>worried my areas lack detail
>fill it with detail
>break visplane/drawseg limit
>cutting back the detail is emotionally painful

This better be my magnum opus

>> No.3535746 [View]
File: 290 KB, 480x480, fae.png [View same] [iqdb] [saucenao] [google]
3535746

>>3535669
>>3535671

I'm my dreams, lady cyberdemon had a big, rounded and plump ass and the most lickable abs a man could ever wish for.
But for some reason, she was also dual-wielding Duke's Devastator (that one particular detail just made it hotter for me).

>>3535672
Ok, but I think the titss would be C-cup size for Cyberdemon Standards, if there's one.

Anyway, thanks for your time, I think I can finally sleep without having that dream returning once again.

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