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/vr/ - Retro Games

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>> No.6995613 [View]
File: 576 KB, 1920x1080, crispy-doom_qCbm0G5MaF.png [View same] [iqdb] [saucenao] [google]
6995613

I've packaged some good old Eriance sprites for vanilla play with the help of the dehextra. Is there a certain way to check if all of my code won't cause desyncs in any of the demos?
All animation sequences should have proper number of ticks but one needs to be sure. Wad in question https://mega.nz/file/oHoXmKhR#Do0NooxVrPOrVpWjOueQhzb3Oza4PCnnDmFk5zUK9-0
>>6994986
Are there any contenders for a place in Final Doom that /vr/ has in mind? Memento Mori wads are evident choice, but what else?

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