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>> No.733627 [View]
File: 1.53 MB, 1440x900, duke0002.png [View same] [iqdb] [saucenao] [google]
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>> No.607330 [View]
File: 1.53 MB, 1440x900, duke0002.png [View same] [iqdb] [saucenao] [google]
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>> No.351469 [View]
File: 1.53 MB, 1440x900, duke0002.png [View same] [iqdb] [saucenao] [google]
351469

>>351453

Oh, no doubt. Quake > Doom. What I'm saying is that Build > Quake. It has enough sprite and room over room trickery that you don't lose anything in terms of 3d level design and you can crank the detail much further before the machine begins to struggle since at it's heart it's still a 2.5d engine. There's a lot of stuff like trains (and other moving sectors) scripted events like complex explosions or crashing vehicles, stuff that's just not provided for in the Quake engine.

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