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>> No.6497219 [View]
File: 21 KB, 851x793, dobwire.png [View same] [iqdb] [saucenao] [google]
6497219

>>6497208
>>6496979
Oh and sidenote: this is one of the worst textures I have ever seen in a WAD and it's from TNT. Used in MAP20.

Those green bits you see in the fence? They're not leaves. It's not a vine on the fence. It's supposed to be all metal. Speculation is that they are just pixels they forgot to make transparent when importing the fucking thing.

>> No.6435661 [View]
File: 21 KB, 851x793, dobwire.png [View same] [iqdb] [saucenao] [google]
6435661

>>6431606
Hey guys I need some help determining something, I don't know if I'm just imagining things.

I could've sworn from watching some of Decino's TNT videos that at some point he mentioned that the DOBWIRE/DOBWIRE2 textures (the ones that look like MS-Paint drawn chain fences with green vines) were actually not supposed to look like vines, and the green pixels are just parts they forgot to make transparent or something. But I came back to the videos and I haven't found him saying that again.

So did I just make that up completely in some fever dream, or is it true that DOBWIRE/DOBWIRE2's green pixels were a mistake and not intentional?

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