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/vr/ - Retro Games

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>> No.7772934 [View]
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7772934

>>7772881
>>7772859
Both these names are great.

>> No.6657283 [View]
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>> No.6187349 [View]
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fucking wholesome mods when boys!?!?

>> No.6082472 [View]
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>>6082342

>> No.5895856 [View]
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>>5894665
Maybe if that nigga was Shaq on stilts, these things are bigger than Fat Albert.

>> No.4489206 [View]
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>>4489162
I haven't noticed any input lag, in fact I'm more swift and proficient than ever with that thing. Could just be that I'm less good with a keyboard and just naturally better at moving with an analog stick.

As for crapping out, the single AA battery it uses takes an extremely long time to drain, doing periods of +6hrs of Doom a day it lasts for months and months, and it'll tell you in advance if the battery is going low (which is still like a few weeks of daily gameplay).

It's been really reliable for me on that part.

>>4489167
>You could also just use half of a normal gamepad rather than buy that thing.
I could, but it'd also take up more space for traveling, more space for storage, and also I'd have like 50% of the controller I'm not using weighing my hand down and tilting it to one angle, not an obtrusive weight, but it makes itself known. It's very free to just have this one smaller unit that has (most) of what I need on it.

I also wouldn't strictly know what to even look for, I'm very satisfied with the feel and precision of the analog stick itself. It'd have to be something with an equally good analog stick and a far better d-pad (because the d-pad on this thing genuinely fucking sucks and is worthless)

>It can be tilted, moved linearly, rotated, lifted and depressed.
That sounds pretty cool actually.

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