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/vr/ - Retro Games

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>> No.5893608 [View]
File: 585 KB, 892x672, IMG_20190606_220427.png [View same] [iqdb] [saucenao] [google]
5893608

>>5892674
>Maybe not as replayable as Doom 3 in some ways.
As much as I liked 2016 and am hating on 3 and its modding scene currently (because after romping through it, its expansion pack, and a handful of custom maps, I can attest to the fact that it plays like hot garbage and is a complete disservice to the action shooter genre and its foundations), I'm gonna have to agree.

For all its faults, Doom 3, in contrast to 2016, DOES have a sensible approach to its story, its characters, and its worldbuilding is actually pretty okay even. I can appreciate the sense of adventure, the overall pacing which allows for things like careful exploration, and I like that the game FEELS like it has proper substance to it beyond 'here's a bunch of guys, go kill' and the handcrafted nature of the combat can at least shine through. They certainly did put effort into making sure every enemy could hold its own against the player, and there's certain moments in the game that can be genuinely challenging to sort out.

2016 on the other hand, you start out strong against hordes of baddies, and remain strong throughout. The game greatly suffered from the dreaded 'you first go here, then here, then you're back out here again' type of progression and while combat is its strongest suit, you can't attain to an aspect of your game and ditch everything else. I honestly can't say I blame people for dropping 2016, just as I can't blame people for dropping 3, same for 64 of even classic Doom. But I like them all, flaws and all, so maybe I'm only bias.

Hyped for the new game.

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