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/vr/ - Retro Games

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>> No.3231150 [View]
File: 2.43 MB, 950x534, Desktop 05.21.2016 - 07.23.01.102.DVR.webm [View same] [iqdb] [saucenao] [google]
3231150

It wasn't a QD after all, it's a Nail Piercer, which apparently lets your nails go through multiple enemies.

lmao 2shambler

>implying I'm going to sit there in front of two Shamblers, especially if this was part of a multi-map set and I was saving health for the next
>implying your lowering floor and angled walls are going to stop me from cheesing this fight just like in the stock map

Then you shoot a single Fiend and go through the exit portal (or a portal back upstairs, for whatever reason you'd want to do that- there's no Rune to be found here so who cares about secrets?).

Would up finding 2/5 secrets (nail piercer, yellow armor) and getting 86/86 kills. 6.5/10 it's alright but whatever secrets there are I didn't find because I'm dumb, doors-closing-in-your-face is funny the first time but stupid the second, shadow axe vs zombies in close quarters with slow buttons is kind of lame. Overall it's just slower than the original despite not being much larger.

I can see why it was left out of the Arcane Dimensions update but hell, I'd rather play this again than Crucial Error. Also the author got the name of the original map wrong- it's the Vaults of Zin, not Sin.

>>3231138
It doesn't, no, and it does look kind of silly in AD, but I guess they made them eject the instant you fire because AD has instant weapon switching like various other Quake games and mods (in stock Quake, you have to wait for the weapon animation to finish before switching weapons, and can't switch from the Nailguns while firing unless you let go of M1 first).

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