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>> No.6153409 [View]
File: 125 KB, 216x216, dance.gif [View same] [iqdb] [saucenao] [google] [report]
6153409

So how many wads can /vr/ claim? How many originated here, or were made by /vr/ troopers?

>> No.3788824 [View]
File: 125 KB, 216x216, cyberdancer.gif [View same] [iqdb] [saucenao] [google] [report]
3788824

>>3788806
Also: Post screenshots. :-p

>> No.3146825 [View]
File: 125 KB, 216x216, DanceMotherfuckerMore.gif [View same] [iqdb] [saucenao] [google] [report]
3146825

>>3146806
I thought it felt pretty consistent. The lower part is maybe a bit bland, but I'm not too keen on throwing detail on the bottom where it'll get cut off screen. I'll see what I can do to make it more intersting... Hoping I can get some movement in the jawbones without it looking silly.

>>3146815
Thanks.

>> No.3046738 [View]
File: 125 KB, 216x216, DanceMotherfuckerMore.gif [View same] [iqdb] [saucenao] [google] [report]
3046738

>>3046716

>> No.1898556 [View]
File: 125 KB, 216x216, cyberdancer.gif [View same] [iqdb] [saucenao] [google] [report]
1898556

>>1898496
Yeh. Good times...

>> No.1182220 [View]
File: 125 KB, 216x216, DanceMotherfucASDFWEFG.gif [View same] [iqdb] [saucenao] [google] [report]
1182220

>>1182217

>> No.1155063 [View]
File: 125 KB, 216x216, DanceMotherfucASDFWEFG.gif [View same] [iqdb] [saucenao] [google] [report]
1155063

>>1155058
(pic wasn't related - this one is slightly more related). I meant to add: For organic shit I'd go with zBrush, or Sculptris(free). But for just converting to voxels it's probably not necessary to sculpt anything. But it's fun.
doublepostsage

>> No.1108606 [View]
File: 125 KB, 216x216, DanceMotherfucASDFWEFG.gif [View same] [iqdb] [saucenao] [google] [report]
1108606

>>1108341
What kind of advice are you looking for? Modeling, or what? What type of character? Have you rigged it? Animation advice? wut.

As far as I know nearly no one makes doom sprites in 3D. A lot of FPS's did it in the 90's but they relied on rendered shading rather than texture work, so they don't really match doom-style much. So that's the only real general advice I have. Don't rely too heavily on rendered shading/lighting. Work on textures, or paint over the individual frames later.

But I've done some sprites in 3D and am always willing to answer questions anyway.

>> No.1064776 [View]
File: 125 KB, 216x216, DanceMotherfucASDFWEFG.gif [View same] [iqdb] [saucenao] [google] [report]
1064776

>>1064773
To render out sprites. It's easier than drawing them frame by frame.

>> No.1028000 [View]
File: 125 KB, 216x216, DanceMotherfucASDFWEFG.gif [View same] [iqdb] [saucenao] [google] [report]
1028000

>>1027279
Well I do it with 3D models. I'd show you how, but I was banned for a month for that.

It takes some learning and some doing.

>> No.871780 [View]
File: 125 KB, 216x216, DanceMotherfucASDFWEFG.gif [View same] [iqdb] [saucenao] [google] [report]
871780

>>871752
No cyberrunner? What is this...

>> No.825561 [View]
File: 125 KB, 216x216, DanceMotherfucASDFWEFG.gif [View same] [iqdb] [saucenao] [google] [report]
825561

Maybe with the news it's not the right time to post this. Or it's just the right time enough.



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