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>> No.3169272 [DELETED]  [View]
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3169272

>>3169227
Do you know how many magnitudes more complex this shit is for a modern game, compared to Doom?

Doom is a cakewalk to mod.

>>3169229
>Fallout 3, Fallout NV, Skyrim, Oblivion
And the modding is wonky as shit, with terrible, buggy as hell base engines, not to talk about how it's all built on the existing in game world.
Just how many complete, from the ground up gameworlds have modders made for these games? Very few. Most mods are either gameplay things, or small additions to the existing world

Furthermore, there's loads of things the engines simply don't allow you to do, hardcoded limits and features that the official editor have no options for, things modding for ZDoom makes absolutely trivial, for instance, Fallout literally doesn't allow you to add a new animation for a weapon, you have to use existing ones or replace the existing ones with all new ones, whilst making a weapon animation for ZDoom just requires you to make the frames and write them into Decorate.

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