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/vr/ - Retro Games

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>> No.4519097 [View]
File: 43 KB, 518x389, F1LEN85F905432L.MEDIUM[1].jpg [View same] [iqdb] [saucenao] [google]
4519097

>>4519090
You can cut the spacer out of any of that type of flexible plastic. It doesn't make it world class or anything but it's a dramatic improvement.

>> No.4412412 [View]
File: 43 KB, 518x389, F1LEN85F905432L.MEDIUM[1].jpg [View same] [iqdb] [saucenao] [google]
4412412

>>4412254
I'm pretty sure that specific warlock (the PS2 version) was only released in Japan and are more common everywhere other than the Americas so if you're chink-adjacent you might be seeing real ones (or real 4 button, AES versions) if they look the same. If you mean Hori's fight pad series they are quite prolific but the microswitches are far smaller and weaker. You'll get a similar feeling from a 360 controller that's been "Pringles modded" and it'll probably be more durable since even well used 360 controllers usually still have pretty clean d pads.They are circular though. Neo Geo pads actually are similar in concept to Action Max (>>4412056) which like many Nintendo bran accessories began life as a third party MSX accessory.

>>4412376
>way too clicky
It's weird to me that people say this but I've been thinking about what the difference between us is. I think you learn to like clickiness from playing fighting games where you have to be ready to split frames while for example shmups where you need to react as fast and smoothly as possible with no resistance.

Of course, if pattern memorization is part of the game it seems to me like clicky would be better... I dunno, I rarely take games to that level at this point in my life. For casual gaming comfort and convenience are top priorities and when I add in my cheapness element, 360 controllers are hard to beat. Analog sticks could stand to wear better.

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