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/vr/ - Retro Games

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>> No.999910 [View]
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999910

Hi bro's

Looking for the name of an old game

>2 player mode (green vs brown)
>on-top view like gta 1 or 2
>Driving tanks around a map trying to shoot the other and demolish his base
>changin between diffent kinds of tank in a underground garage

Any body able to help?

>> No.852298 [View]
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852298

The Yen symbol?

>> No.829056 [View]
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829056

>>826857
>the N64 has more controllers than games
>the N64 has more system and pack-in variations than games

>> No.822810 [View]
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822810

>>822793
>Zone in charge of not being an attentionwhore

He seems like the kind of person to drum up false interest in order to line his Kosher pockets with loads of shekels.

>> No.791173 [View]
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791173

>>791118
>8-bit sound effects

I can sorta understand why WayForward used them for Contra 4 (Konami's engineers made some very impressive explosions and gunshots using very bare waveforms), but Mega Man has nothing that sounds up to par for sound effects. The charging sound is good, but is overshadowed by the X one, the clicking sound when he lands is about all, and they'll likely not use the old gethit sound that sounded like "brik", just the newer one that sounds like "ftf". The former sounded like someone getting hit and their gears were being shook around. The "breep" for the buster is incredibly outdated, but the charged buster sound sounds more authentic.

Anyone else know where I'm getting at? Despite being ancient games, the sound engineers tried their best to make realistic sounds, and they succeeded in many games.

Also Capcom knows this as does everyone else. Nintendo was only relevant in the NES and SNES days. Everything else slipped away to becoming a secondary console.

>> No.766808 [View]
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766808

>>766459

So Nintendo lost to an audiophile CD player, and then to a DVD player.

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