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/vr/ - Retro Games

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>> No.9129714 [View]
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9129714

>>9118674
This is a low, LOW 4/10

That rating's not an accident; I actually straight hatebonered this. Everything about the gameplay and presentation's poorly or awkwardly designed, and confusion turned to outright contempt not even an hour or so in.

To start with: gameplay. Conker slides just far enough at the end of a run to fuck you up repeatedly throughout the game, and environments are painted extremely inconsistently in a way that leaves you constantly guessing what can be jumped on/what might randomly prevent you from jumping, compounding the issue. Additionally, his hover move can only be initiated at a very specific point of a jump (and only HAVING JUMPED, not during a fall)... and in by FAR the worst sin this game has to offer, there's fall damage implemented after what's literally maybe 1.5x your body height. And it's not just a bit of it, either; Conker gets six life segments, but any given fall will take, no joke, 50%-82% of it every time, if not killing you outright.

There's more contextual stuff to the gameplay that feels off, but the general takeaway is this: it feels awkward as hell and generally isn't fun at all. Which sucks, because the environments and scenarios themselves are also super hit and miss. Health pickups are always either littered in a halfdozen infinite spawn points or completely withheld to the point of absurdity, life ups are worryingly rare until you actually lose them all and realize that said life mechanic (despite being directly hyped up in game) is completely vestigial and nonimpacting, most objectives are obfuscated or poorly conveyed - while those that aren't force you into nonsensical and tedious repetition - and despite having been prettied up from the N64, I'd actually argue that the old artstyle's more consistent with the relatively barren level layout.

>> No.6726643 [View]
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6726643

>>6726638
>/v/

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