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>> No.2834503 [View]
File: 49 KB, 256x180, 17eqybwlipdbjgif[1].jpg [View same] [iqdb] [saucenao] [google]
2834503

>>2834423
I just think that any hardship a character faces should have some degree of predictability for a first time player.

I can't objectively prove that a trial-and-error approach is inherently inferior, but I just think it's a cheap way to implement difficulty. It's like the difficulty equivalent of a jump scare.

Pic related is a great example of difficulty done right. Challenging, yet fair, and extremely rewarding once mastered.

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