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/vr/ - Retro Games

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>> No.8590565 [View]
File: 10 KB, 239x253, feels great (2).jpg [View same] [iqdb] [saucenao] [google]
8590565

>>8588952
>visit my brother and sit down to try out the PS4 port of Doom 2
>can't bind your own controls, and Vertical Sync was on, raping me with input lag
>turn off VSync and max out analog stick sensitivity
>after coping with the buttons, it actually plays really well
>turns out the port is remarkably accurate to the original game, more accurate than any of the other console ports before it by far
>have great time with Vanilla TNT
>then go back to working on my GzDoom mod, which is also fun, because i like the tinkering
I'm having my cake and eating it!

>> No.3676491 [View]
File: 22 KB, 239x253, IMG_3516.jpg [View same] [iqdb] [saucenao] [google]
3676491

When did you get rid of your "collection"?

I got rid of all my shit laying around and haven't been so fulfilled in awhile.
Flashcart master race

>> No.3674327 [View]
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3674327

>>3674303
how else would a man be simultaneously young, dumb, and full of cum?

>> No.3623252 [View]
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3623252

>>3622832
I always thought this was wide-eyed elation.

Squint and look at it and you will see his smile.

>> No.3604829 [View]
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3604829

>>3604816
>I don't know how people do this shit though

passion and patience, anon

it's not easy or fast but if you take the time you'll be able to look back on your creation and smile

>> No.3582686 [View]
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3582686

>>3582679
we mention marathon pretty regularly, actually

2 was better than 1, fucking fight me

>> No.3575763 [View]
File: 10 KB, 239x253, 1450115205377.jpg [View same] [iqdb] [saucenao] [google]
3575763

>>3575753
well i cooked up a temporary solution to spinning + exploding, but it's still going off as soon as the bouncing stops

oh also sometimes it explodes twice for some reason that is a complete mystery

>> No.3553131 [View]
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3553131

>>3553117
you can use inheritance, learn to love it

here's a pastebin that will do what you want, http://pastebin.com/r2HTG5ff

look at that, and then look at the Decorate at http://zdoom.org/wiki/Classes:ClipBox and you should be able to see just how simple a change like that is

>> No.3432510 [View]
File: 10 KB, 239x253, 1450115205377.jpg [View same] [iqdb] [saucenao] [google]
3432510

>>3432496
>implying that doomguy would be bothered by an inadequate desk

nice try

>> No.3418167 [View]
File: 10 KB, 239x253, 1450115205377.jpg [View same] [iqdb] [saucenao] [google]
3418167

>>3418147
Well how about using transparency and animating a kind of textured colour-pulse over (or under) the HUD framework instead?

>> No.3399229 [View]
File: 10 KB, 239x253, 1450115205377.jpg [View same] [iqdb] [saucenao] [google]
3399229

>>3399225
i volunteer

it will be boring and repetitive but easy as fuck

all i need is microsoft sam and time

>> No.3339490 [View]
File: 10 KB, 239x253, 1450115205377.jpg [View same] [iqdb] [saucenao] [google]
3339490

>>3339478
yeah but "target" is by default the actor that fired the projectile

so the imps were firing explosive impballs into their own faces

amusing, but not very functional

>> No.3329646 [View]
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3329646

>>3329639
holy shit it actually came out? i thought they scrapped it?

good news

>> No.3288949 [View]
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3288949

>>3288947
shit never ceases to make me laugh

thanks anon

>> No.3259489 [View]
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3259489

>>3259469
well the caveman method would be to add an ACS_execute line of code into every monster's death state using inheritance, and being a caveman coder myself, i can tell you that while it's fucking ugly and bloated it should still work

should

>> No.3251689 [View]
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3251689

>>3251684

If anxiety and dread are gripping you anon, unpack that desktop and work on your dump contribution

you have to do it sometime and this is as good an opportunity as any, it'll give you a goal to work towards

>> No.3150076 [View]
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3150076

>>3150032
a school, probably

>> No.3143204 [View]
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3143204

>>3143192

i remember playing it in the 90's and was blown away by the ability to dual-wield

also i thought the story for the first two was fucking amazing, especially in Durandal where you're being teleported into multiple trouble-spots to act as a physical asset of a rogue AI while it basically commits genocide.

>> No.3051781 [View]
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3051781

>>3051774
honestly i'm just glad someone did it before i attempted it, because their ambition and attention to detail outstrips my own

also now i can just play it and not spend weeks making it although that has its own benefits

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