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/vr/ - Retro Games

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>> No.1229392 [DELETED]  [View]
File: 363 KB, 800x1133, solstice_man_large.jpg [View same] [iqdb] [saucenao] [google]
1229392

Progressive rock sounding music in retro games?
Tunes that go above and beyond the usual "just trying to sound catchy".
Link related.
http://www.youtube.com/watch?v=ypNPxwnppU0

>> No.391056 [View]
File: 363 KB, 800x1133, solstice_man_large.jpg [View same] [iqdb] [saucenao] [google]
391056

This game is my personal demon.

while I could bitch about the amount of bullshit difficult jumps in an isometric platformer, the difficulty in determining Shadax hitbox at times, or the games overall design of "die to bullshit so you know how to get around bullshit all of that is minor to how poorly designed the continue system is.

So in Solstice you will occasionally find a room with a extra credit in it, to help you continue after you run out of lives obviously. However when you use the credit you are sent back to the room you found it in and the TIME you found it, so all progress since picking it up is lost. Since these credits stack you end up going further back in the game every continue you use.

Ex: lets say your 50% done with Solstice and have 3 continues. You continue and return to a point where you only are 35%. if you get back to 50% done and die you are sent back to a time where you have 20% done. etc etc.

The absolute kick in the pants is that the first credit is found like 30 seconds into the game so why bother even using your last continue (the first credit) because it boots you back to a point where you are like 3% done with the game. If they had made it where you continue from the room you found the credit in but still retained your progress the game would be so much better

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