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>> No.9729057 [View]
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9729057

>>9727723
OP here, I'm the first one to admit the boost system in 3 is not a bad idea, since it does force you to strategize and use the pit more frequently than in 2097/XL.

However, it was poorly balanced, and some crafts were made overly dependent on it. It is, for instance, impossible to win on tracks like Stanza Inter with a slow craft like Feisar on sheer maneuvering skills alone. You MUST use the boost to compensate for the lack of raw speed or face defeat.

Comparatively, if you use Pirhana, you can skip the boost altogether, given the craft is both really fast and highly maneuverable, and draining your energy makes you more vulnerable to getting your craft destroyed.

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