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>> No.2357847 [View]
File: 2.71 MB, 320x240, uac_ambush_1.webm [View same] [iqdb] [saucenao] [google]
2357847

>>2357335
>Just popped together a quick little Doom 2 level.
>Can be played with any port, even Chocolate I believe.

first try:
http://temp-host.com/download.php?file=br12jo

one doesn't even need to download this to know there are zdoomisms. two solid hanging bodies in tall sectors right there in the screenshot. also how did you manage to get LITE5 tiling up into the sky..?

nonetheless i tried to record it in doom2 complevel, but then to my unpleasant surprise -- or possibly lack of it -- discovered there were zero-tagged linedefs. specifically, when i walked into the hellknight's room to pick up the green armour, the entire map tried to open like a door, which naturally broke it completely. (linedefs 739, 741)

sorry, but you cannot claim compatibility with any port when you have only tested in ZDoom. how many more times will this need to be repeated? how many more new mappers will make themselves look like clueless idiots with no idea what they're doing?

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