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/vr/ - Retro Games

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>> No.8649097 [View]
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8649097

>>8649096
Brutal, HDest, Babel, Guncaster, and DRLA for the bottom:
"AGILITY PACK AGAIN!? THIS SUCKS!!"
"AAGH."

>> No.6197380 [View]
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6197380

Thoughts on doomrl arsenal?

>> No.5542327 [View]
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5542327

Aaagh.

>> No.5433669 [View]
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5433669

>>5433564
That Virgin/Chad edit you quoted is all DRLA.

>> No.4694795 [View]
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4694795

>>4694121
>>4694620

Okay, seriously, why in the world are you fixated on the FD Doom2 SSG?

It and the Plasma Rifle are the only guns that AREN'T changed. The SSG is exactly equivalent to vanilla, and always has been. (except maybe if I screwed up the timing early on, can't remember.)

>> No.4423389 [View]
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4423389

>>4423373
That's DRPG you hyper compressed office lizard

>> No.4374693 [View]
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4374693

>>4373914
Ahahahha holy shit you actually did it
I fucking love you

>> No.3918721 [View]
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3918721

>>3918178
DRLA will never move beyond 2.8.1 because, yes, everything is a fucking mess beyond it.

ZScript, while indeed powerful, is an absolute mess that makes programmers scream in anger/terror, and is far and away more complicated to use than Decorate.
ZDoom's popularity is from how easy it is to mod, and ZScript is a step in the exact opposite direction. I think pretty much everything has broken at one point or another, and will probably continue exploding for quite some time.

So yes, I stay at 2.8.1 so I don't have to fight the entire engine (more than I already do), and can have working multiplayer. There's also the fact that there's only like, two or three things beyond 2.8.1 that I find cool, pretty much everything else I have no use for.

>>3918027
Nah, I at least try to work on it every day. My motivation tends to drop a lot lately though, but I'm still making progress, even if it is shitty and slow, sorry.

>> No.3337627 [View]
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3337627

>>3337610
fug u

DO YOU KNOW WHAT A TANGLED WEB WE'VE WOVEN

DO YOU

not very tangled, but I have to fix a lot of people's shit

>>3337585
The Nanotool is a cool idea, but I think it reaaaally needs some polish. Slow plasma animation on the main fire, turrets with incorrect offsets that fire silent explosions that barely do much damage, a strange delay on the nanobomb. Even the offsets on the gun itself are inconsistent.

>>3337597
Your gun really lacks any sort of... ooomph to it. The sounds and behaviour make it feel quite weak for a rocket launcher replacement. Not to mention that it pretty much is weak.
Try and find some better sounds, and think up some my fun and dynamic behaviour for the shots, maybe?

These are just my feelings on the guns, take what you will from that.

>> No.2845421 [View]
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2845421

>>2845281
The 1.0 update from a few months ago was pretty ridiculous, especially considering it took me around a year to finally release it, heh.

There is quite a lot of shootbangers.

>> No.2389289 [View]
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2389289

>>2389278
>Blood on bodies is red
>Blood on walls is green

AAAAAAAGH

>Moving fucking captcha

AAAGH AAAGH AAAGH AAAGH AAAGH AAAGH AAAGH AAAGH

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