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>> No.2410827 [View]
File: 2 KB, 78x32, Saturn-willowisp.gif [View same] [iqdb] [saucenao] [google]
2410827

>>2410635
I didn't notice any slow down. I honestly didn't have any trouble the map. It is indeed longer than on PS1, but like I said, it is pretty much like what you'd get in Resident Evil (open menu, check map) or maybe even shorter than that.

The Jap text wasn't a problem for me. Everyone who's going to play the Saturn verison will already have played the PS1 version beforehand, so they know the story and dialogues. As for items and other things, there are some very well made internet pages for that >>2406791

What's a Framemeister?

>>2410615
>denounced by the original devs
Source to that? I heard they said that they didn't include the extra content in later ports because they couldn't see themselves put their name on something they didn't make; and that's different from "denouncing".

Also to be honest I couldn't care less about "the original devs opinion" on what is good or not about the game, especially when these same devs made a game with TONS of glitches, terrible balancing, and so on.

I wish people would take things as they are try to make up their own opinion instead of caring so much about "how the original devs intended it".

The only thing that's arguably "bad" about the new Saturn content is how some of the enemies, namely Will O' Wisp and Specter, can give you tons of exp early on.
However I say "arguably" because : it's optional; you can die VERY easily against those enemies and the nearest save points are either far away, or have you go through a Ctulhu which is also an enemy against which you can die easily. So the risk to the reward ratio is pretty good, the reward is high but so is risk. Plus at the start of the game you can only access a very small portion with those enemies (about 5 or 6 screens iirc), so unless you grind on purpose, you wouldn't earn more than 3 or 4 levels.

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