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>> No.3567247 [View]
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3567247

>>3567231
gotta learn to use light points and shading, and I'm fairly certain doom's first person GFX were either 3D rendered or rendered from figures and clay models.

think about the shape of the hand, where the light is coming from, where shadows would be cast, what surfaces would face towards and away from the light point

the problem isnt the shape, it's that you just have a flat shaded drawing.

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