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/vr/ - Retro Games

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>> No.8697075 [View]
File: 2.98 MB, 512x384, Wip3out.webm [View same] [iqdb] [saucenao] [google]
8697075

>> No.3466597 [View]
File: 2.98 MB, 512x384, Porto Kora Phantom Icarus.webm [View same] [iqdb] [saucenao] [google]
3466597

>>3464695
cockpits are mostly done though, although I'm not sure what you are talking about when you say 3d.
>>3464696
The main dev was previously working on a different project that was basically as you described, wipeout 1 physics with modern graphics. Making tracks and ships was simply too much work for a 1 man team and he just wanted to focus on gameplay, so he kind of scrapped the project and began ballisticng. He can pretty much make tracks in one or two days now if he sets his mind to it.

>> No.3399589 [View]
File: 2.98 MB, 512x384, Porto Kora Phantom Icarus.webm [View same] [iqdb] [saucenao] [google]
3399589

>>3399582
I used to use dxtory, but it sucks shit and recording opengl emulators, so I had to record at 50% the resolution to get a stable framerate. It worked then, but now that I'm trying to get some larger videos that will look good on youtube, I'm shit out of luck. Especially since OBS keeps giving me problems.

>> No.3256353 [View]
File: 2.98 MB, 512x384, Porto Kora Phantom Icarus.webm [View same] [iqdb] [saucenao] [google]
3256353

>>3255384
>a wipeout thread
>with only 2 replies
let me fix this for you OP.
First of all, basically every game in the retro "old trilogy" is worth playing. 1 is worth playing just to see how it started, but the game itself is a bit clunky. 2097 and 3 improve massively.
2097 is the fan favorite, you can't go wrong starting there.
3 is also loved, but there are two versions that fans dispute over. The regular edition has 8 tracks, but the european special edition adds 8 more from wipeout 1 and 2, along with tweaked ship handling, and some minor stat changes for qirex and icarus to fit with the new physics.
You'll have to try both out for yourself. I prefer the SE physics (which are in this webm) but the remade tracks aren't great as they really fucked with the lightning of the 2097 ones, and some people don't like the SE version physics.
Wipeout 64 is basically WipEout 2097.5. It's worth playing as well.

There is only one actual PS2 wipeout game, which is fusion. It's good, but a black sheep for being extremely different from the PS1 games. Go into with an open mind, because it is nothing like any other wipeout game in any sense. There is also a PS2 port of wipeout pulse, which brings me to the PSP games.

These PSP games are by and large, optional. Pure was the first one, which has way more content than pulse, the other PSP counterpart. But it was really shite handling, and feels too slow. A PS3 re-make called WipEout HD/Fury is basically the two PSP games put together, and is without a doubt the greatest non-retro wipeout game.

Then there is 2048.
Don't play that one.

>> No.2891439 [View]
File: 2.98 MB, 512x384, Porto Kora Phantom Icarus.webm [View same] [iqdb] [saucenao] [google]
2891439

>>2889340
3 SE, 2097 close behind
AG-Systems, Goteki a SHIT
Tie between Gare d'Europa and Manor Top
https://www.youtube.com/watch?v=yTWgUdeAPhc easily, xpander is really good to though
I always get so excited when I see wipeout threads here. I mean, I like the modern incarnations to, but man nothing compares to the smooth controls of the PS1 games.

>> No.2833007 [View]
File: 2.98 MB, 512x384, Porto Kora Phantom Icarus.webm [View same] [iqdb] [saucenao] [google]
2833007

this is my kind of thread

>> No.2710082 [View]
File: 2.98 MB, 512x384, Porto Kora Phantom Icarus.webm [View same] [iqdb] [saucenao] [google]
2710082

>>2710078
I always wanted that to and would also play in the 1st person view because of it until realizing the much better fov you get while playing with the far camera

>> No.2681895 [View]
File: 2.98 MB, 512x384, Porto Kora Phantom Icarus.webm [View same] [iqdb] [saucenao] [google]
2681895

>>2681890
Yea they are, thanks. I try and make webms of a bunch of AG-racing stuff, retro or not.

>> No.2519963 [View]
File: 2.98 MB, 512x384, Porto Kora Phantom Icarus.webm [View same] [iqdb] [saucenao] [google]
2519963

>>2519048
3 was a bit stiff in it's controls I agree, but SE seriously fixed things. If anything it feels tighter than 2097. Not to say that's a bad or good thing, they just differ slightly from eachother.

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