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/vr/ - Retro Games

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>> No.9060596 [View]
File: 1.55 MB, 720x360, ZAP MOFUCKA.webm [View same] [iqdb] [saucenao] [google]
9060596

>>9060585
That's the one. That felt like a fucking eternity ago now, my art skills have improved since then.
I actually really enjoy the granular nature of the revolvers in HD, with how you need to manually load each round in one by one, and you can fiddle with the hammer too, that split second delay of the trigger pull can make all the difference in a fight. I also don't blame you for not wanting to bother with HD's code, I certainly don't.

>> No.6865589 [View]
File: 1.55 MB, 720x360, ZAP MOFUCKA.webm [View same] [iqdb] [saucenao] [google]
6865589

>>6865576
I've been poking at sprites for like 5 years but it wasn't until about 2 years ago when I started really trying. I can't take much credit for the sprites for this particular weapon as it's an edit of the boxart SMG TypicalSF made, and a friend of mine did these edits, I've just been animating all this.

I made that gun you're talking about.

>> No.3260632 [View]
File: 1.55 MB, 720x360, ZAP MOFUCKA.webm [View same] [iqdb] [saucenao] [google]
3260632

Hot damn this looks pretty good in motion.

Gonna get better projectiles later and make this SNAZZY but this is exciting

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