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/vr/ - Retro Games

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>> No.4458945 [View]
File: 2.33 MB, 626x448, position_and_camera.webm [View same] [iqdb] [saucenao] [google]
4458945

>>4458074
Okay I made this video to underline my point:
The ships position is always correct in the world, you don't get dragged. It's the camera that moves. The ships position always stays correct to bullets, other ships and walls. Only the camera moves.
As a game dev I can say the following: What you see is not how the game is calculated. IF you code a game, like axelay or an isometric adventure, the whole game is rendered in a 2d flat grid. How you render the visuals can be completely different, like for example in a isometric game, where everything looks isometric, thought in the code the game is as 2d like zeldaIII for example.
Another thing that beginners to gamedev confuses is, that in games like marioworld or megamanX the main character is barely moving. What is moving is the world around him. The world is what is shifted/translated when the player "moves around in the world". The player doesnt notice it, but the developer does.
So yeah, you are right, in a few instances it can look like the ship is dragged, but gameplay wise it is not.

>>4458092
That looks like either a bug to me, or these balls do indeed attract you. I gotta test that. I know in this world the snailshellaliens drag you down. Either you got some bug where out of screen shells drag you down, or that ball attracts you, or something really weird is happening there, but I dont remember this happening to me :S Check my video, there you see that the "drag" in the first world is only the camera moving with an easening. It is not the ship beeing dragged. Look at bullets and enemies and walls. You position stays correct.

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