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>> No.10659721 [View]
File: 2.88 MB, 2000x4500, Big sheet of hands.png [View same] [iqdb] [saucenao] [google]
10659721

>>10659712
Well seeing as the blade is going to be handled with your fancy visual effects, the only extra sprites you'd really need are some hands. Do you have that big sheet of Doomguy hands that's floating around? Pic related.

>> No.5406228 [View]
File: 2.88 MB, 2000x4500, hands on.png [View same] [iqdb] [saucenao] [google]
5406228

>>5406216
You look like you could use a hand.

>> No.4512759 [View]
File: 2.88 MB, 2000x4500, Big sheet of hands.png [View same] [iqdb] [saucenao] [google]
4512759

>>4512753
Those are excellent ideas for melee and chainsaw. I suggest using the open outstretched hand in this image, like have something floating over the hand.

Seeing as you're going for a weird magic theme, are you still gonna use a vanilla fist or were you thinking about some kinda melee weapon?

>> No.3292312 [View]
File: 2.88 MB, 2000x4500, 1464804613482.png [View same] [iqdb] [saucenao] [google]
3292312

PIRANHA BOWL UPDATE

I added shatter sprites and sound, now it actually kinda looks and sounds like the bowl would shatter. I also shifted all hands a bit lower so people with the small hud don't have floating arms.
The throwing animation still looks shitty, however, because I can't get the overhead throw motion to work. I would need larger arms for that and all I have it pic related. I also now changed primary fire so that you can pour out only one piranha at a time. Always five seemed a bit silly, this one is more logical. That way you can keep pressing the fire button and just let out a continuous stream of piranhas. Furthermore, I decided this is a BFG tier weapon - a 100 piranha bowl thrown at a cyberdemon make goulash of him in mere seconds. I still couldn't fix the "nothing thrown" issue, as I have still no idea what causes it. I use A_SpawnItemEx with a probability of 256, shouldn't that make it spawn every time?
Also, I don't know whether having skeletons like that one guy described would be possible, as I noticed he wanted to call them on projectile death - but the piranhas are rippers, so they would have to be called on monster death.
Feedback and criticism always appreciated. And forgive me for being such a shitty sprite artist.

https://www.dropbox.com/s/cixw5ebpcvnbinx/BowlOfPiranhas.pk3?dl=0

>> No.3260865 [View]
File: 2.88 MB, 2000x4500, Big sheet of hands.png [View same] [iqdb] [saucenao] [google]
3260865

>>3260859

I'd say just grab yourself a hand sheet like this one here, and work a little magic using photoshop, GIMP, paint.net, or Krita.

You should make the firing animation Doomguy punching the pain elemental in the back of the head to shoot lost souls

>> No.2154719 [View]
File: 2.88 MB, 2000x4500, Big sheet of hands.png [View same] [iqdb] [saucenao] [google]
2154719

>>2154715

>> No.1333178 [View]
File: 2.88 MB, 2000x4500, ibbV31Y993KYEY.png [View same] [iqdb] [saucenao] [google]
1333178

>>1333167

So you need a hand?

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