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/vr/ - Retro Games

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>> No.1438779 [View]
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1438779

>>1438747
RE 1. Original long box
This just plain ol' RE 1. Press start to choose either new game or load game. In new game, you choose your character: it'll say "hard" for Chris and "easy" for Jill. The only thing hard about Chris' scenario is that he can only carry six items (Jill can carry 8).
Ignore any rumors about being able to see a character change into an alternate costume (after obtaining the Special Key). It's false.

RE1: Director's Cut, non dual shock.
This is the definitive version as it contains the original bgm. In this version, they added Advanced Mode ("Arranged" in the jap release). Advanced Mode is not any more difficult than the original game.
The difference is that it contains different camera angles, alternate item placement, alternate default costumes, closet access without the Special Key, a cheat code (Advanced Mode only), auto-aiming from Biohazard (jap version), and finally, as a reward for obtaining the good ending (save eeeeveryone), an infinite colt python.

You can still play the original RE 1 by choosing Standard Mode.

RE1: Director's Cut Dual Shock version
Everything from previous Director's Cut, except: "Advanced Mode" is renamed to "Arranged Mode," the gameplay clock pauses at the inventory screen, there is Dual Shock support (analog movement that's still tank; also vibration), and new (read: shitty) BGM.
I think they also fucked around with some of the character interaction triggers.

>> No.1409378 [View]
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1409378

>>1409349
Non-Dual shock Director's Cut. Original bgm is intact.

To actually play the game's Director's Cut, you have to choose Advanced mode.

It isn't any more difficult; they just changed the item layout, camera angles, costumes, unlocked the closet (by default), and rewards you with an infinite Colt Python after beating the game with the good ending.

The only other thing that dual shock version adds is it pauses the gameplay clock in the inventory screen (which is also the pause menu). This makes it easier to earn the infinite rocket launcher.

>> No.927867 [View]
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927867

>>921906

RE 1: Director's Cut. Dual Shock or not; it's your choice. (Dual Shock version has a more forgiving gameplay timer, but it also has a new "suspenseful"/shitty soundtrack).

RE 2: Dual Shock (dat Battle Mode)

RE 3

Silent Hill

Jet Moto 2

Chrono Cross

Syphon Filter

Syphon Filter 2

Tenchu: Stealth Assassins

Dino Crisis

Twisted Metal

Twisted Metal 2

Vigilante 8

Vigilante 8: 2nd Offense

>>921959
and dat dodging

>> No.654468 [View]
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654468

>>654292
>- the game begins with Claire killing PEOPLE. You just don't kill PEOPLE in Resident Evil.

Umbrella "security forces", right? Fuck em

>- it's filled with badly made John Woo like action. Not only it is badly made but it feels completly out of place.

True. IMO, another fault they've introduced considering that Ada and Leon suddenly epitomized acrobatic bad ass-ery in RE4.

>-terrible graphics: they moved to a 3D engine and that made them lazy: the game lacks details! Remember all the details EVERYWHERE that made RE2 and 3 look so cool? Nothing here!

They weren't that bad (dat mansion replica), but it was a pretty lazy move. Seems they decided higher res'd objects and backgrounds at 60fps was enough.

>-the 3D camera angles add nothing to it, and don't make it better because it's 3D. Check a game like Dino Crisis with 3D cameras done right.

Development on CV began in '98 didn't it? Which is why none of the combat changes from RE3 made it. Much less the camera tweaks from Dino Crisis.

Then again, Capcom was adamant to improve the fucken camera angles even in '02 (see: Onimusha 1 and 2).

>> No.492428 [View]
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492428

>>492034
They're a little better with epsxe+ogl2.

But, come on: they're ps1 games.

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