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>> No.10319806 [View]
File: 1.41 MB, 1234x803, 1696936089905984.png [View same] [iqdb] [saucenao] [google]
10319806

>>10319752
This is how Canyon Terrain Editor makes terrain, splitting aaalll these triangles. I'm just thinking about players with PCs from 2011 and back, so I was thinking maybe somebody knows a better way to making terrain with less brushes.
>still, if it matters to you for whatever reason, you can open your terrain in blender, enter edit mode, and run Mesh > Cleanup > Make Planar (a couple hundred iterations), then Face > Tris to Quads. then export to map with the plugin.
Interesting. Can I do that with cubes and pic related too?

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