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/vr/ - Retro Games

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>> No.3438467 [View]
File: 195 KB, 1360x768, ten eternities in ms paint.png [View same] [iqdb] [saucenao] [google]
3438467

I wonder - do GZDoom shaders have access to a pixel's distance from the camera? That would make it possible for a retro shader to emulate vanilla/ZDoom's "bands" of brightness (like in pic related.)

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