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/vr/ - Retro Games

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>> No.2652190 [View]
File: 22 KB, 740x371, 1399187670477.jpg [View same] [iqdb] [saucenao] [google]
2652190

>>2652163
Well, I'd say that it's
A: because Brits are whipped as fuck, and
B: because race wars never really lead to anything good

>>2652169
>not recognizing the most blatantly /v/ trollbait
Newfag.

>>2652178
>you're doing this because an old console war is still a touchy subject to you
Well, no, I'm doing this because console warring is one of the worst cancers to metastasize on /v/, it's not intelligent, it's not interesting, it's literally people who have invested their ego into a console flinging shit at each other.

>> No.2392493 [View]
File: 22 KB, 740x371, Simonov-Karabin.jpg [View same] [iqdb] [saucenao] [google]
2392493

>>2392429
I suppose that can be an incentive to shoot off rounds, and I do like the top-off idea.

Also, near all SKS rifles come with some sort of built in bayonet, which I think could be really cool. The player is a punk dipshit so he isn't the greatest in handling a rifle bayonet, but he could get in quite a decent straight jab even if he isn't fast with it.

It wouldn't be hard to implement gameplay wise either, when you press the kick button while holding the SKS, you'll just stab forward with your gun, doing more damage than the kick by far (partially because it's a stabbing weapon, partially because you put in some of your own bodyweight plus the weight of the rifle into it), but being slower to recover with.

Reasonable, you'd then also twist the rifle a little in one angle after it has impacted, as to make sure that the wound becomes gaping and hard to treat, to guarantee that the enemy starts to bleed profusely.

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